Although there were no formal debate ’sponsors’, the Loreg Kopel and Partners firm, Vernetta Galway INC., and the society for legalized online gaming acquisition all foot the bill for the auditorium rental and concession
After the legalized online gaming topic introductions, associate moderator Clora Lanius briefly paused for questions from the news media, who lined up at a centrally located microphone in the auditorium. Most members of the media were curious about recent news items, although a few bashed members of the Mccuaig Prows legalized online gaming marketing and advertising firm, who were alledgely involved in multi-level marketing schemes. The legalized online gaming debate was considered a success and portions were televised on local news channels the next day. Response was positive and most people left the auditorium with a better impression of how things work in the legalized online gaming industry, and we impressed with the candor and openness of major corporate executives. The main debate started with Carper Huyard from the Weibe Pendergast Corp. firm, who suggested that marketing in the legalized online gaming industry is an evolutionary process, akin to any other industry where earning potential is high and customer retention is key. “I personally believe legalized online gaming marketing practices of today that are thought of as inappropriate will be the future of tomorrow’s legalized online gaming industry leaders. We must move forward if we wish to continue to provide top level service to our customers…” Opposition team member Delfina Jourdain, partner in the smaller firm Brickel Ridens INC LTD., stated the opposite: “We need to stick to our guns and abide by best practice methods in order to preserve the integrity of the legalized online gaming industry as a whole. If we degrade ourselves by using cheap marketing practices to make a quick buck, we will only be hurting ourselves in the long run.” An interesting questions regarding legalized online gaming financial reporting and auditing was offered by Fellinger Congleton, the moderator of the second session: “Do you, as business leaders and executives, make sure that your books are 100% accurate and sound, or do you leave this task to your respective accounting agencies’” Obviously, all the executives replied that they personally sign-off on any financial reporting, especially in light of new legalized online gaming accounting legislation, but some were frank and stated that they allow their finance teams a lot of latitude. “I see to it that all our data is accurate,” stated CEO Ankrapp Therriault, “but I trust our finance department to crunch the numbers correctly and report accurately. At the end of the day, it is my job to move the business forward, not be a slave to my calculator and Exel spreadsheets.” Moderator Ramming Scroggy opened the legalized online gaming discussion with a brief introduction of the debate objectives and rules. Each team leader would be allowed a five minute introduction, followed by brief overviews of their debate topics. Other team members would have one minute to state their points of view in relation to the team leader’s overview. After a brief intermission, moderator Nilsa Oshita returned to the podium with introductory remarks for the second session. Leonila Bleeker described the next debate as one centered on legalized online gaming marketing ethics in the short-term and long term. As with the first session, debate team members focused on the dynamic nature of the market, and emphasized the fact that what works one day will not necessarily work the next. Debater Mccaie Nale also echoed these views regarding technology and marketing, exclaiming, “Everyone in this legalized online gaming sector knows how to blast out email, notices, fliers, etc. to people, but not everyone knows how to do this in an efficient manner that creates profit margin. Efficieny in our industry is absolutely key.” Overall, most members of the audience were impressed with the candid replies presented by the legalized online gaming sector leaders. Stirrup Castrellon, an administrative assistant in the Calderara Dante and Partners firm, stated, “I really believe that my employers are genuine and care about what they do…They are not out to prey on people or report false numbers, they just want to make money and provide for the welfare of their company just like anyone else.” “I truly believe that our customers, not regulatory agencies, are the best source of legalized online gaming marketing feedback. Face it, if we’re not making money and our customers are pissed off, our marketing methods are wrong and not productive. Don’t forget that private companies are in the business to make cash, and don’t make a profit banging their heads against the walls,” revealed Alayna Gilchrist, CMO of Glod Tapanes and Ritterbush Wagoner INC. This assertion brought the audience to their feet, although a few sat quietly in anticipation of a rebuttal from opposition team member Ossie Whitmer, a staunch believer in good ethics and standards.
Posted in Uncategorized | No Comments »